High-level libraries like Three.js are great, but their abstractions bias your app toward a specific look. To build truly unique visual mechanics, you need to drop down to raw shaders. Iwo, lead developer of TypeGPU, will show how to write low-level GPU logic natively in TypeScript with strict type safety across the hardware boundary, and break down popular effects (rounded corners, edge detection, liquid glass, dithering) into reusable techniques.